![]() For me, though, the standout was the core gameplay loop of upgrades and crafting. ![]() The marquee features seemed directly aimed at fan complaints, particularly the addition of more tombs to raid. In this year's Rise of the Tomb Raider, the studio iterated on what works, largely threw out what didn't, and proved this heroine still has plenty of room to grow. Crystal Dynamics set out to revive the flailing franchise with 2013's Tomb Raider, and succeeded beautifully. Steve Watts, Editor-in-Chief: Remember how after a long spate of mediocre sequels Lara Croft had become something of an industry punchline? What a difference a few years makes. This week Shacknews is counting down its top ten 2015 Games of the Year, as tabulated by both staff votes and input from our own Chatty community. At the #8 spot we have Crystal Dynamics' continued evolution of a gaming icon, Rise of the Tomb Raider.
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